var net;
if (!net || !net.canuda) {
    throw new Error('net.canuda has not been loaded!');
}

net.canuda.Animation = function() {
    var fps = 30;
    var delay = 1000 / fps;
    var elems = [];

    var loop = function() {
    };

    setInterval(loop, delay);

    return {
        setProperties: function(elem, properties) {
        }
    };
}();
